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"Blow A Digital Dandelion":
Tangible Interactions in Hybrid Space

Timeline

2019.10-12: Ideation

2020.01-04: Prototyping

2020.05-06: Evaluation

Role

Product Designer

Collaborate with: 1 programmer, 1 3D printing expertise.

Methodology

Double Diomand Model,

Research through Design

Capture1.PNG
Capture.PNG

Only swipe? No, we can blow.

Project Overview

Since we entered the digital era, there have been some complaints about the transformation from the physical world to cyberspace, and everything can be done online: shopping, learning, meeting, gaming, etc. With the emergence of VR and AR, physical and digital reality boundaries have been further blurred. To this end, I  reflected on what makes physical reality physical.

Typing and swiping are the most common interactions between humans and machines in digital space, whereas, in real life, we have many more ways to interact with our surroundings. For instance, we use our mouths to blow things (dandelions, balloons, windmills, and bubbles), usually for fun. Can we blow a digital dandelion, bridging the physical and virtual space? How will we interact with objects in the hybrid space (blending physical and virtual space)?

Workflow

1. Discover: literature review and background studying.

2. Define: refined my research questions.

3. Develop: designed and implemented the installation.

4. Deliver: iterated the installation and evaluated in user testing.

Tools

Media: Cinema 4D

Programming: Arduino

Installation: Rhino+3D printing

Programming and Testing

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Interaction Scenario Ideation Sketch Rendering

Cinema 4D rendered interactive dandelion

Cinema 4D rendered interactive Bubble

!

Cinema 4D rendered frames: windmill, dandelion, balloon, bubble.

User Scenario

Reflection and Future Works

I still feel happy about my design and remember how users like the novel experience. 

However, if I could go back, I wish I could dive deeper into the UX research part! I want to have interviews/focus groups with users to understand their feelings, behaviors, and expectations. 

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